Much like Karateka, Mechner's first game, Prince of Persia used rotoscoping for its fluid and realistic animation. In the game, players control an unnamed protagonist who must venture through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess. From Wikipedia: Prince of Persia is a 1989 fantasy cinematic platformer originally developed and published by Brøderbund and designed by Jordan Mechner for the Apple II.
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